[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:02.39,0:00:04.42,Default,,0000,0000,0000,,"(Jack)This is what you need to know." Dialogue: 0,0:00:06.21,0:00:08.61,Default,,0000,0000,0000,,"Time broke, a growing fracture leading to Dialogue: 0,0:00:08.61,0:00:09.84,Default,,0000,0000,0000,,the end of time." Dialogue: 0,0:00:10.59,0:00:12.56,Default,,0000,0000,0000,,"And of course, Dialogue: 0,0:00:13.99,0:00:15.23,Default,,0000,0000,0000,,time travels." Dialogue: 0,0:00:17.85,0:00:20.11,Default,,0000,0000,0000,,"(Jack) Going too fast for you?" Dialogue: 0,0:00:15.31,0:00:16.76,Default,,0000,0000,0000,,"(Clarice) Jack!" Dialogue: 0,0:00:27.53,0:00:29.15,Default,,0000,0000,0000,,Quantum Break is the latest third-person Dialogue: 0,0:00:29.15,0:00:30.92,Default,,0000,0000,0000,,shooter from Remedy, the same studio that Dialogue: 0,0:00:30.92,0:00:33.19,Default,,0000,0000,0000,,brought us Max Payne way back in 2001, Dialogue: 0,0:00:33.19,0:00:35.42,Default,,0000,0000,0000,,and boy, does that lineage show. Dialogue: 0,0:00:35.42,0:00:37.42,Default,,0000,0000,0000,,Like that game, this one revolves around a Dialogue: 0,0:00:37.42,0:00:38.86,Default,,0000,0000,0000,,flashy gimmick that serves to differentiate Dialogue: 0,0:00:38.86,0:00:41.34,Default,,0000,0000,0000,,its gameplay a bit from that of other, more Dialogue: 0,0:00:41.34,0:00:43.01,Default,,0000,0000,0000,,straightforward third-person shooters. Dialogue: 0,0:00:43.01,0:00:44.85,Default,,0000,0000,0000,,And like Max Payne, as well as Remedy’s Dialogue: 0,0:00:44.85,0:00:47.52,Default,,0000,0000,0000,,2010 game Alan Wake, it stars a dude Dialogue: 0,0:00:47.52,0:00:50.18,Default,,0000,0000,0000,,who cannot stop narrating his story for us. Dialogue: 0,0:00:50.18,0:00:52.42,Default,,0000,0000,0000,,"Paul has always been hungry for success." Dialogue: 0,0:00:52.42,0:00:54.19,Default,,0000,0000,0000,,"Time, is going to end." Dialogue: 0,0:00:54.19,0:00:56.100,Default,,0000,0000,0000,,"That was the first time my powers started to manifest." Dialogue: 0,0:00:56.100,0:00:59.78,Default,,0000,0000,0000,,Sadly, Quantum Break’s story is just a mess. Dialogue: 0,0:00:59.78,0:01:02.35,Default,,0000,0000,0000,,Because of reasons, time is fractured, Dialogue: 0,0:01:02.35,0:01:04.21,Default,,0000,0000,0000,,stuttering with increasing frequency and Dialogue: 0,0:01:04.21,0:01:05.93,Default,,0000,0000,0000,,possibly approaching a point at which Dialogue: 0,0:01:05.93,0:01:08.47,Default,,0000,0000,0000,,it just breaks down completely. Dialogue: 0,0:01:08.47,0:01:09.95,Default,,0000,0000,0000,,Different men have different ideas Dialogue: 0,0:01:09.95,0:01:11.49,Default,,0000,0000,0000,,about how to deal with this problem, Dialogue: 0,0:01:11.49,0:01:12.94,Default,,0000,0000,0000,,and they fight with each other while Dialogue: 0,0:01:12.94,0:01:14.70,Default,,0000,0000,0000,,uttering standard lines of dialogue like Dialogue: 0,0:01:14.70,0:01:17.34,Default,,0000,0000,0000,,“It doesn’t have to end like this.” Dialogue: 0,0:01:17.34,0:01:19.01,Default,,0000,0000,0000,,There are very few clear rules established Dialogue: 0,0:01:19.01,0:01:21.09,Default,,0000,0000,0000,,in Quantum Break about how time works. Dialogue: 0,0:01:21.09,0:01:22.89,Default,,0000,0000,0000,,It just behaves in whatever way it needs Dialogue: 0,0:01:22.89,0:01:25.17,Default,,0000,0000,0000,,to behave to throw the characters into Dialogue: 0,0:01:25.17,0:01:27.36,Default,,0000,0000,0000,,another complication or to give the Dialogue: 0,0:01:27.36,0:01:28.89,Default,,0000,0000,0000,,main character new powers. Dialogue: 0,0:01:28.89,0:01:30.48,Default,,0000,0000,0000,,Things just happen because they’re Dialogue: 0,0:01:30.48,0:01:32.35,Default,,0000,0000,0000,,convenient for the story, so there’s Dialogue: 0,0:01:32.35,0:01:34.04,Default,,0000,0000,0000,,nothing clearly at stake. Dialogue: 0,0:01:34.04,0:01:35.96,Default,,0000,0000,0000,,You might argue that the quality of Dialogue: 0,0:01:35.96,0:01:37.76,Default,,0000,0000,0000,,the story in a game like this isn’t all Dialogue: 0,0:01:37.76,0:01:39.22,Default,,0000,0000,0000,,that important, but the thing is that Dialogue: 0,0:01:39.22,0:01:41.51,Default,,0000,0000,0000,,Quantum Break really wants you to Dialogue: 0,0:01:41.51,0:01:42.93,Default,,0000,0000,0000,,care about its story. Dialogue: 0,0:01:42.93,0:01:45.34,Default,,0000,0000,0000,,You see, Quantum Break is one part game, Dialogue: 0,0:01:45.34,0:01:47.90,Default,,0000,0000,0000,,one part live action TV show, Dialogue: 0,0:01:47.90,0:01:49.81,Default,,0000,0000,0000,,and a good chunk of your time is spent Dialogue: 0,0:01:49.81,0:01:51.75,Default,,0000,0000,0000,,watching the four live-action episodes Dialogue: 0,0:01:51.75,0:01:53.34,Default,,0000,0000,0000,,that play out over the course of the game. Dialogue: 0,0:01:53.34,0:01:56.46,Default,,0000,0000,0000,,And they’re just such generically bad TV, Dialogue: 0,0:01:56.46,0:01:58.66,Default,,0000,0000,0000,,filled with cliché dialogue and cookie Dialogue: 0,0:01:58.66,0:02:00.79,Default,,0000,0000,0000,,cutter characters, right down to the comic Dialogue: 0,0:02:00.79,0:02:03.15,Default,,0000,0000,0000,,relief tech geek hacker type that seems Dialogue: 0,0:02:03.15,0:02:04.88,Default,,0000,0000,0000,,to be a necessity these days in every Dialogue: 0,0:02:04.88,0:02:07.03,Default,,0000,0000,0000,,mediocre crime drama. Dialogue: 0,0:02:07.03,0:02:08.47,Default,,0000,0000,0000,,"(Brenner) That's pretty awesome." Dialogue: 0,0:02:08.47,0:02:12.00,Default,,0000,0000,0000,,"(Charlie) {\i1}laughs{\i0} it's... {\i1}cell phone rings{\i0} shit." Dialogue: 0,0:02:12.00,0:02:14.62,Default,,0000,0000,0000,,There are a few fine actors here, including Dialogue: 0,0:02:14.62,0:02:16.50,Default,,0000,0000,0000,,Lance Reddick, who proves he can bring Dialogue: 0,0:02:16.50,0:02:18.86,Default,,0000,0000,0000,,gravitas to even the goofiest material. Dialogue: 0,0:02:18.86,0:02:21.83,Default,,0000,0000,0000,,"(Martin) Do I look threatened to you?" Dialogue: 0,0:02:21.83,0:02:23.88,Default,,0000,0000,0000,,But the most that decent acting can do Dialogue: 0,0:02:23.88,0:02:25.77,Default,,0000,0000,0000,,here is serve as a smokescreen to distract Dialogue: 0,0:02:25.77,0:02:29.30,Default,,0000,0000,0000,,us from just how bad the story actually is. Dialogue: 0,0:02:29.30,0:02:31.36,Default,,0000,0000,0000,,Quantum Break is, at its core, a tale of Dialogue: 0,0:02:31.36,0:02:33.91,Default,,0000,0000,0000,,three men. You play as Jack Joyce, a man Dialogue: 0,0:02:33.91,0:02:36.08,Default,,0000,0000,0000,,who comes away from a time travel mishap Dialogue: 0,0:02:36.08,0:02:39.35,Default,,0000,0000,0000,,with the ability to manipulate time in specific ways. Dialogue: 0,0:02:39.35,0:02:40.96,Default,,0000,0000,0000,,It’s sort of like last year’s adventure game Dialogue: 0,0:02:40.96,0:02:43.05,Default,,0000,0000,0000,,Life Is Strange, only instead of using its Dialogue: 0,0:02:43.05,0:02:45.03,Default,,0000,0000,0000,,concept to explore relationships and Dialogue: 0,0:02:45.03,0:02:46.89,Default,,0000,0000,0000,,serious, real-life issues like bullying and Dialogue: 0,0:02:46.89,0:02:49.32,Default,,0000,0000,0000,,suicide, Quantum Break just uses it as a Dialogue: 0,0:02:49.32,0:02:50.83,Default,,0000,0000,0000,,source for spectacle. Dialogue: 0,0:02:52.20,0:02:54.61,Default,,0000,0000,0000,,Jack’s brother Will is an eccentric genius, Dialogue: 0,0:02:54.61,0:02:56.50,Default,,0000,0000,0000,,and the villain, Paul Serene, is a powerful Dialogue: 0,0:02:56.50,0:02:59.51,Default,,0000,0000,0000,,CEO of a massive corporation named Monarch. Dialogue: 0,0:02:59.51,0:03:01.64,Default,,0000,0000,0000,,Both Will and Paul’s characters are just Dialogue: 0,0:03:01.64,0:03:04.10,Default,,0000,0000,0000,,recycled archetypes without any new flavoring. Dialogue: 0,0:03:04.10,0:03:06.15,Default,,0000,0000,0000,,Quantum Break doesn’t even try to break Dialogue: 0,0:03:06.15,0:03:08.47,Default,,0000,0000,0000,,from traditional male-dominated convention here. Dialogue: 0,0:03:08.47,0:03:10.52,Default,,0000,0000,0000,,The TV show portion of the game also Dialogue: 0,0:03:10.52,0:03:12.61,Default,,0000,0000,0000,,spends a lot of time on a supporting character Dialogue: 0,0:03:12.61,0:03:14.78,Default,,0000,0000,0000,,named Liam Burke. Burke gets into weird Dialogue: 0,0:03:14.78,0:03:16.69,Default,,0000,0000,0000,,escalator kick fights! Dialogue: 0,0:03:16.69,0:03:18.90,Default,,0000,0000,0000,,Burke unleashes manly screams while Dialogue: 0,0:03:18.90,0:03:20.50,Default,,0000,0000,0000,,strangling someone to death in a hospital Dialogue: 0,0:03:20.50,0:03:23.44,Default,,0000,0000,0000,,as a bunch of people just stand around and watch! Dialogue: 0,0:03:23.44,0:03:24.99,Default,,0000,0000,0000,,Burke has a pregnant wife who he would Dialogue: 0,0:03:24.99,0:03:28.27,Default,,0000,0000,0000,,do anything—ANYTHING—to protect. Dialogue: 0,0:03:28.27,0:03:30.92,Default,,0000,0000,0000,,Games and other mainstream media often Dialogue: 0,0:03:30.92,0:03:33.12,Default,,0000,0000,0000,,reinforce the false notion of women as fragile Dialogue: 0,0:03:33.12,0:03:35.99,Default,,0000,0000,0000,,and men as protectors whose role and Dialogue: 0,0:03:35.99,0:03:38.22,Default,,0000,0000,0000,,responsibility requires them to do anything Dialogue: 0,0:03:38.22,0:03:40.51,Default,,0000,0000,0000,,to either protect or avenge their families Dialogue: 0,0:03:40.51,0:03:43.56,Default,,0000,0000,0000,,—Max Payne was definitely in this mold, too— Dialogue: 0,0:03:43.56,0:03:45.86,Default,,0000,0000,0000,,but Burke is a particularly bland and Dialogue: 0,0:03:45.86,0:03:48.16,Default,,0000,0000,0000,,formulaic take on this character type, Dialogue: 0,0:03:48.16,0:03:50.11,Default,,0000,0000,0000,,and that’s really saying something. Dialogue: 0,0:03:50.11,0:03:52.54,Default,,0000,0000,0000,,In Quantum Break, men are the prime actors Dialogue: 0,0:03:52.54,0:03:55.01,Default,,0000,0000,0000,,and doers. Men are the ones with vision and Dialogue: 0,0:03:55.01,0:03:57.45,Default,,0000,0000,0000,,ambition, who set things in motion and who Dialogue: 0,0:03:57.45,0:03:59.31,Default,,0000,0000,0000,,then do whatever they can to make things Dialogue: 0,0:03:59.31,0:04:02.02,Default,,0000,0000,0000,,go their way. The only female character Dialogue: 0,0:04:02.02,0:04:04.17,Default,,0000,0000,0000,,who gets any real development is Beth Wilder, Dialogue: 0,0:04:04.17,0:04:05.90,Default,,0000,0000,0000,,who helps Jack for reasons that aren’t Dialogue: 0,0:04:05.90,0:04:08.11,Default,,0000,0000,0000,,immediately clear. In one of the game’s Dialogue: 0,0:04:08.11,0:04:10.63,Default,,0000,0000,0000,,only moments that even come close to generating Dialogue: 0,0:04:10.63,0:04:13.06,Default,,0000,0000,0000,,actual interest in its characters, we do Dialogue: 0,0:04:13.06,0:04:14.92,Default,,0000,0000,0000,,eventually get to know Beth’s history and Dialogue: 0,0:04:14.92,0:04:17.34,Default,,0000,0000,0000,,her motivations. Her main purpose here, Dialogue: 0,0:04:17.34,0:04:18.93,Default,,0000,0000,0000,,though, is to serve as a love interest for Dialogue: 0,0:04:18.93,0:04:21.27,Default,,0000,0000,0000,,Jack, and she’s ultimately more important Dialogue: 0,0:04:21.27,0:04:23.26,Default,,0000,0000,0000,,for the emotional impact she has on him, Dialogue: 0,0:04:23.26,0:04:25.90,Default,,0000,0000,0000,,than she is as an individual in her own right. Dialogue: 0,0:04:25.90,0:04:29.58,Default,,0000,0000,0000,,"(Beth) My ride, my music. Deal with it." Dialogue: 0,0:04:29.58,0:04:31.56,Default,,0000,0000,0000,,It’s also worth noting that like most of Dialogue: 0,0:04:31.56,0:04:33.65,Default,,0000,0000,0000,,the enemies, Beth works security for the Dialogue: 0,0:04:33.65,0:04:35.98,Default,,0000,0000,0000,,Monarch corporation. She must be the only Dialogue: 0,0:04:35.98,0:04:37.70,Default,,0000,0000,0000,,woman on a team otherwise made up of Dialogue: 0,0:04:37.70,0:04:39.63,Default,,0000,0000,0000,,hundreds of men, because there are no Dialogue: 0,0:04:39.63,0:04:41.84,Default,,0000,0000,0000,,female combatants in this game. Dialogue: 0,0:04:41.84,0:04:44.01,Default,,0000,0000,0000,,As for the combat, there’s a certain novelty Dialogue: 0,0:04:44.01,0:04:45.85,Default,,0000,0000,0000,,for a little while to the spectacle of Dialogue: 0,0:04:45.85,0:04:47.20,Default,,0000,0000,0000,,Quantum Break’s action. Dialogue: 0,0:04:47.20,0:04:49.55,Default,,0000,0000,0000,,Seeing environments shatter in slow motion Dialogue: 0,0:04:49.55,0:04:53.71,Default,,0000,0000,0000,,and seeing people get stuck in time looks pretty cool. Dialogue: 0,0:04:53.71,0:04:55.79,Default,,0000,0000,0000,,But that’s all it does. Quantum Break’s Dialogue: 0,0:04:55.79,0:04:58.55,Default,,0000,0000,0000,,structure feels overly familiar and predictable, Dialogue: 0,0:04:58.55,0:05:00.74,Default,,0000,0000,0000,,from the heavy enemies it introduces with Dialogue: 0,0:05:00.74,0:05:02.50,Default,,0000,0000,0000,,the weak points on their backs to the Dialogue: 0,0:05:02.50,0:05:04.40,Default,,0000,0000,0000,,checkpoints near the end in which it throws Dialogue: 0,0:05:04.40,0:05:06.33,Default,,0000,0000,0000,,so many enemies at you that you just Dialogue: 0,0:05:06.33,0:05:08.36,Default,,0000,0000,0000,,want it all to be over. Dialogue: 0,0:05:08.36,0:05:10.03,Default,,0000,0000,0000,,It’s unfortunate that Quantum Break’s Dialogue: 0,0:05:10.03,0:05:12.09,Default,,0000,0000,0000,,ambition to tell video game stories in a Dialogue: 0,0:05:12.09,0:05:14.54,Default,,0000,0000,0000,,new way is wasted on a story that Dialogue: 0,0:05:14.54,0:05:16.47,Default,,0000,0000,0000,,doesn’t do anything new. Dialogue: 0,0:05:16.47,0:05:18.17,Default,,0000,0000,0000,,The game doesn’t seem to care if it makes Dialogue: 0,0:05:18.17,0:05:21.76,Default,,0000,0000,0000,,any sense or if its story actually tries to say anything. Dialogue: 0,0:05:21.76,0:05:23.79,Default,,0000,0000,0000,,All it cares about is being “awesome” in Dialogue: 0,0:05:23.79,0:05:25.73,Default,,0000,0000,0000,,the most insubstantial way possible, Dialogue: 0,0:05:25.73,0:05:27.82,Default,,0000,0000,0000,,in the sense that it’s “awesome” to watch Dialogue: 0,0:05:27.82,0:05:31.48,Default,,0000,0000,0000,,a locomotive crash again and again and again. Dialogue: 0,0:05:31.48,0:05:34.45,Default,,0000,0000,0000,,There’s nothing underneath. Maybe, in 2001 Dialogue: 0,0:05:34.45,0:05:36.56,Default,,0000,0000,0000,,when Max Payne came out, a flashy gimmick Dialogue: 0,0:05:36.56,0:05:38.06,Default,,0000,0000,0000,,was enough to make the mere act of Dialogue: 0,0:05:38.06,0:05:39.84,Default,,0000,0000,0000,,filling hundreds of dudes with bullets Dialogue: 0,0:05:39.84,0:05:42.71,Default,,0000,0000,0000,,more than a hollow exercise. But not now. Dialogue: 0,0:05:42.71,0:05:46.06,Default,,0000,0000,0000,,We’re not actually stuck in time. But playing Dialogue: 0,0:05:46.06,0:05:49.65,Default,,0000,0000,0000,,Quantum Break, it sure feels like we are. Dialogue: 0,0:05:49.65,0:05:51.14,Default,,0000,0000,0000,,"(Will) If time is an egg, then that egg" Dialogue: 0,0:05:51.14,0:05:54.38,Default,,0000,0000,0000,,"is fucking broken. The time egg is fucked." Dialogue: 0,0:05:54.38,0:05:57.59,Default,,0000,0000,0000,,"(Jack) What? Why is there an egg in this?"