0:00:02.389,0:00:04.422 "(Jack)This is what you need to know." 0:00:06.213,0:00:08.613 "Time broke, a growing fracture leading to 0:00:08.613,0:00:09.839 the end of time." 0:00:10.589,0:00:12.562 "And of course, 0:00:13.991,0:00:15.234 time travels." 0:00:17.846,0:00:20.110 "(Jack) Going too fast for you?" 0:00:15.314,0:00:16.756 "(Clarice) Jack!" 0:00:27.527,0:00:29.148 Quantum Break is the latest third-person 0:00:29.148,0:00:30.915 shooter from Remedy, the same studio that 0:00:30.915,0:00:33.186 brought us Max Payne way back in 2001, 0:00:33.186,0:00:35.418 and boy, does that lineage show. 0:00:35.418,0:00:37.418 Like that game, this one revolves around a 0:00:37.418,0:00:38.861 flashy gimmick that serves to differentiate 0:00:38.861,0:00:41.340 its gameplay a bit from that of other, more 0:00:41.340,0:00:43.013 straightforward third-person shooters. 0:00:43.013,0:00:44.847 And like Max Payne, as well as Remedy’s 0:00:44.847,0:00:47.519 2010 game Alan Wake, it stars a dude 0:00:47.519,0:00:50.180 who cannot stop narrating his story for us. 0:00:50.180,0:00:52.425 "Paul has always been hungry for success." 0:00:52.425,0:00:54.187 "Time, is going to end." 0:00:54.187,0:00:56.996 "That was the first time my powers started to manifest." 0:00:56.996,0:00:59.776 Sadly, Quantum Break’s story is just a mess. 0:00:59.776,0:01:02.347 Because of reasons, time is fractured, 0:01:02.347,0:01:04.214 stuttering with increasing frequency and 0:01:04.214,0:01:05.931 possibly approaching a point at which 0:01:05.931,0:01:08.472 it just breaks down completely. 0:01:08.472,0:01:09.950 Different men have different ideas 0:01:09.950,0:01:11.489 about how to deal with this problem, 0:01:11.489,0:01:12.945 and they fight with each other while 0:01:12.945,0:01:14.697 uttering standard lines of dialogue like 0:01:14.697,0:01:17.345 “It doesn’t have to end like this.” 0:01:17.345,0:01:19.014 There are very few clear rules established 0:01:19.014,0:01:21.086 in Quantum Break about how time works. 0:01:21.086,0:01:22.893 It just behaves in whatever way it needs 0:01:22.893,0:01:25.171 to behave to throw the characters into 0:01:25.171,0:01:27.359 another complication or to give the 0:01:27.359,0:01:28.892 main character new powers. 0:01:28.892,0:01:30.482 Things just happen because they’re 0:01:30.482,0:01:32.349 convenient for the story, so there’s 0:01:32.349,0:01:34.039 nothing clearly at stake. 0:01:34.039,0:01:35.957 You might argue that the quality of 0:01:35.957,0:01:37.765 the story in a game like this isn’t all 0:01:37.765,0:01:39.221 that important, but the thing is that 0:01:39.221,0:01:41.506 Quantum Break really wants you to 0:01:41.506,0:01:42.929 care about its story. 0:01:42.929,0:01:45.339 You see, Quantum Break is one part game, 0:01:45.339,0:01:47.895 one part live action TV show, 0:01:47.895,0:01:49.810 and a good chunk of your time is spent 0:01:49.810,0:01:51.747 watching the four live-action episodes 0:01:51.747,0:01:53.339 that play out over the course of the game. 0:01:53.339,0:01:56.464 And they’re just such generically bad TV, 0:01:56.464,0:01:58.660 filled with cliché dialogue and cookie 0:01:58.660,0:02:00.791 cutter characters, right down to the comic 0:02:00.791,0:02:03.147 relief tech geek hacker type that seems 0:02:03.147,0:02:04.881 to be a necessity these days in every 0:02:04.881,0:02:07.028 mediocre crime drama. 0:02:07.028,0:02:08.472 "(Brenner) That's pretty awesome." 0:02:08.472,0:02:12.003 "(Charlie) laughs it's... cell phone rings shit." 0:02:12.003,0:02:14.619 There are a few fine actors here, including 0:02:14.619,0:02:16.505 Lance Reddick, who proves he can bring 0:02:16.505,0:02:18.865 gravitas to even the goofiest material. 0:02:18.865,0:02:21.831 "(Martin) Do I look threatened to you?" 0:02:21.831,0:02:23.884 But the most that decent acting can do 0:02:23.884,0:02:25.770 here is serve as a smokescreen to distract 0:02:25.770,0:02:29.298 us from just how bad the story actually is. 0:02:29.298,0:02:31.361 Quantum Break is, at its core, a tale of 0:02:31.361,0:02:33.909 three men. You play as Jack Joyce, a man 0:02:33.909,0:02:36.082 who comes away from a time travel mishap 0:02:36.082,0:02:39.347 with the ability to manipulate time in specific ways. 0:02:39.347,0:02:40.961 It’s sort of like last year’s adventure game 0:02:40.961,0:02:43.050 Life Is Strange, only instead of using its 0:02:43.050,0:02:45.030 concept to explore relationships and 0:02:45.030,0:02:46.891 serious, real-life issues like bullying and 0:02:46.891,0:02:49.316 suicide, Quantum Break just uses it as a 0:02:49.316,0:02:50.827 source for spectacle. 0:02:52.197,0:02:54.613 Jack’s brother Will is an eccentric genius, 0:02:54.613,0:02:56.496 and the villain, Paul Serene, is a powerful 0:02:56.496,0:02:59.506 CEO of a massive corporation named Monarch. 0:02:59.506,0:03:01.642 Both Will and Paul’s characters are just 0:03:01.642,0:03:04.099 recycled archetypes without any new flavoring. 0:03:04.099,0:03:06.154 Quantum Break doesn’t even try to break 0:03:06.154,0:03:08.471 from traditional male-dominated convention here. 0:03:08.471,0:03:10.516 The TV show portion of the game also 0:03:10.516,0:03:12.606 spends a lot of time on a supporting character 0:03:12.606,0:03:14.776 named Liam Burke. Burke gets into weird 0:03:14.776,0:03:16.689 escalator kick fights! 0:03:16.689,0:03:18.900 Burke unleashes manly screams while 0:03:18.900,0:03:20.499 strangling someone to death in a hospital 0:03:20.499,0:03:23.435 as a bunch of people just stand around and watch! 0:03:23.435,0:03:24.991 Burke has a pregnant wife who he would 0:03:24.991,0:03:28.273 do anything—ANYTHING—to protect. 0:03:28.273,0:03:30.924 Games and other mainstream media often 0:03:30.924,0:03:33.117 reinforce the false notion of women as fragile 0:03:33.117,0:03:35.990 and men as protectors whose role and 0:03:35.990,0:03:38.223 responsibility requires them to do anything 0:03:38.223,0:03:40.508 to either protect or avenge their families 0:03:40.508,0:03:43.558 —Max Payne was definitely in this mold, too— 0:03:43.558,0:03:45.859 but Burke is a particularly bland and 0:03:45.859,0:03:48.162 formulaic take on this character type, 0:03:48.162,0:03:50.114 and that’s really saying something. 0:03:50.114,0:03:52.540 In Quantum Break, men are the prime actors 0:03:52.540,0:03:55.010 and doers. Men are the ones with vision and 0:03:55.010,0:03:57.453 ambition, who set things in motion and who 0:03:57.453,0:03:59.306 then do whatever they can to make things 0:03:59.306,0:04:02.025 go their way. The only female character 0:04:02.025,0:04:04.170 who gets any real development is Beth Wilder, 0:04:04.170,0:04:05.902 who helps Jack for reasons that aren’t 0:04:05.902,0:04:08.109 immediately clear. In one of the game’s 0:04:08.109,0:04:10.627 only moments that even come close to generating 0:04:10.627,0:04:13.062 actual interest in its characters, we do 0:04:13.062,0:04:14.919 eventually get to know Beth’s history and 0:04:14.919,0:04:17.340 her motivations. Her main purpose here, 0:04:17.340,0:04:18.930 though, is to serve as a love interest for 0:04:18.930,0:04:21.272 Jack, and she’s ultimately more important 0:04:21.272,0:04:23.258 for the emotional impact she has on him, 0:04:23.258,0:04:25.896 than she is as an individual in her own right. 0:04:25.896,0:04:29.580 "(Beth) My ride, my music. Deal with it." 0:04:29.580,0:04:31.559 It’s also worth noting that like most of 0:04:31.559,0:04:33.649 the enemies, Beth works security for the 0:04:33.649,0:04:35.980 Monarch corporation. She must be the only 0:04:35.980,0:04:37.697 woman on a team otherwise made up of 0:04:37.697,0:04:39.626 hundreds of men, because there are no 0:04:39.626,0:04:41.840 female combatants in this game. 0:04:41.840,0:04:44.008 As for the combat, there’s a certain novelty 0:04:44.008,0:04:45.850 for a little while to the spectacle of 0:04:45.850,0:04:47.203 Quantum Break’s action. 0:04:47.203,0:04:49.550 Seeing environments shatter in slow motion 0:04:49.550,0:04:53.709 and seeing people get stuck in time looks pretty cool. 0:04:53.709,0:04:55.792 But that’s all it does. Quantum Break’s 0:04:55.792,0:04:58.549 structure feels overly familiar and predictable, 0:04:58.549,0:05:00.737 from the heavy enemies it introduces with 0:05:00.737,0:05:02.500 the weak points on their backs to the 0:05:02.500,0:05:04.402 checkpoints near the end in which it throws 0:05:04.402,0:05:06.328 so many enemies at you that you just 0:05:06.328,0:05:08.363 want it all to be over. 0:05:08.363,0:05:10.028 It’s unfortunate that Quantum Break’s 0:05:10.028,0:05:12.087 ambition to tell video game stories in a 0:05:12.087,0:05:14.537 new way is wasted on a story that 0:05:14.537,0:05:16.471 doesn’t do anything new. 0:05:16.471,0:05:18.167 The game doesn’t seem to care if it makes 0:05:18.167,0:05:21.763 any sense or if its story actually tries to say anything. 0:05:21.763,0:05:23.789 All it cares about is being “awesome” in 0:05:23.789,0:05:25.726 the most insubstantial way possible, 0:05:25.726,0:05:27.823 in the sense that it’s “awesome” to watch 0:05:27.823,0:05:31.476 a locomotive crash again and again and again. 0:05:31.476,0:05:34.448 There’s nothing underneath. Maybe, in 2001 0:05:34.448,0:05:36.558 when Max Payne came out, a flashy gimmick 0:05:36.558,0:05:38.058 was enough to make the mere act of 0:05:38.058,0:05:39.835 filling hundreds of dudes with bullets 0:05:39.835,0:05:42.709 more than a hollow exercise. But not now. 0:05:42.709,0:05:46.059 We’re not actually stuck in time. But playing 0:05:46.059,0:05:49.649 Quantum Break, it sure feels like we are. 0:05:49.649,0:05:51.142 "(Will) If time is an egg, then that egg" 0:05:51.142,0:05:54.376 "is fucking broken. The time egg is fucked." 0:05:54.376,0:05:57.586 "(Jack) What? Why is there an egg in this?"