[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:00.54,0:00:02.28,Default,,0000,0000,0000,,You know, it's a very\Ngood question because I think Dialogue: 0,0:00:02.28,0:00:05.73,Default,,0000,0000,0000,,people have wondered, is it as\Nsimple as formalising what is Dialogue: 0,0:00:05.73,0:00:10.23,Default,,0000,0000,0000,,now informal? And I think to\Nsome extent, I don't think it's Dialogue: 0,0:00:10.26,0:00:14.13,Default,,0000,0000,0000,,that's exactly the simple\Nsolution. But it's very hard Dialogue: 0,0:00:14.13,0:00:16.92,Default,,0000,0000,0000,,because, you know, I think one\Nof the difficulties that my team Dialogue: 0,0:00:16.92,0:00:21.57,Default,,0000,0000,0000,,and I experienced and a funny\Nanecdote was, for example, we Dialogue: 0,0:00:21.57,0:00:27.72,Default,,0000,0000,0000,,donated a bunch of 10 standard\Nissue gas masks to 10 scrap Dialogue: 0,0:00:27.72,0:00:31.71,Default,,0000,0000,0000,,burners, who burned the copper\Nwires to salvage precious Dialogue: 0,0:00:31.71,0:00:36.75,Default,,0000,0000,0000,,metals, and in an experiment\Nafter making this, you know, Dialogue: 0,0:00:37.47,0:00:41.64,Default,,0000,0000,0000,,small dent and this donation of\N10 masks when we came back, Dialogue: 0,0:00:41.97,0:00:46.50,Default,,0000,0000,0000,,let's say about a week and a\Nhalf later, to Dialogue: 0,0:00:46.77,0:00:49.29,Default,,0000,0000,0000,,check up on the working\Nconditions and the Dialogue: 0,0:00:49.29,0:00:51.75,Default,,0000,0000,0000,,developments to see if they were\Nusing the masks we gave them, Dialogue: 0,0:00:52.17,0:00:55.95,Default,,0000,0000,0000,,most of them really weren't. And\Nso it just shows you that sort Dialogue: 0,0:00:55.95,0:01:02.43,Default,,0000,0000,0000,,of there's sort of like an\Neducation and a sort of, you Dialogue: 0,0:01:02.43,0:01:04.41,Default,,0000,0000,0000,,know, I've learned that in\Nworking in places like Dialogue: 0,0:01:04.41,0:01:08.49,Default,,0000,0000,0000,,Agbogbloshie in the informal\Nsector, trust is a currency. You Dialogue: 0,0:01:08.49,0:01:13.50,Default,,0000,0000,0000,,know, people have to know people\Nat that level, you know, living Dialogue: 0,0:01:13.50,0:01:17.31,Default,,0000,0000,0000,,below the poverty line need to\Ntrust you. And so sometimes that Dialogue: 0,0:01:17.31,0:01:21.24,Default,,0000,0000,0000,,can be a challenge in certain\Nsituations, and it's something Dialogue: 0,0:01:21.24,0:01:23.82,Default,,0000,0000,0000,,that needs to be addressed, but\Nit's definitely something worth Dialogue: 0,0:01:23.85,0:01:27.33,Default,,0000,0000,0000,,exploring. But I'm confident in\Nsaying that I don't really have Dialogue: 0,0:01:27.33,0:01:30.96,Default,,0000,0000,0000,,the answers to as of yet,\Nbecause it is... the informal Dialogue: 0,0:01:30.96,0:01:34.11,Default,,0000,0000,0000,,sector, people need to\Nunderstand that it is. It has a Dialogue: 0,0:01:34.11,0:01:37.50,Default,,0000,0000,0000,,life of its own. It's, you know,\Nit doesn't deal with the same... Dialogue: 0,0:01:38.16,0:01:41.16,Default,,0000,0000,0000,,you're dealing with language\Nbarriers, access to new Dialogue: 0,0:01:41.16,0:01:43.74,Default,,0000,0000,0000,,educational barriers, and other\Nimpediments that make it Dialogue: 0,0:01:43.74,0:01:47.85,Default,,0000,0000,0000,,difficult to you know to solve\Nissues simply or effectively all Dialogue: 0,0:01:47.85,0:01:48.54,Default,,0000,0000,0000,,at once.