[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:02.28,0:00:09.28,Default,,0000,0000,0000,,Demak, siz nechanchi sinfsiz? Ikkinchi. O‘ninchi sinf.\NBirinchi sinf. Dasturlashni o‘rganganimda men Dialogue: 0,0:00:09.82,0:00:16.53,Default,,0000,0000,0000,,sakkizinchi sinf edim. Birinchi komputerimni olganimda oltinchi sinf bo‘lganman.\NOdamlarning muammolarini to‘g‘irlay olish Dialogue: 0,0:00:16.53,0:00:21.49,Default,,0000,0000,0000,,men uchun maroqli. Biron fikr orqali o‘zingizni ifodalay olasiz,\Nnimalarnidir yarata olasiz. Dialogue: 0,0:00:21.49,0:00:26.93,Default,,0000,0000,0000,,Komputer ilmi keyingi yigirma yoki o‘ttiz \Nyillarda kollej talabalari Dialogue: 0,0:00:26.93,0:00:31.40,Default,,0000,0000,0000,,va malakalilar qiladigan juda ko‘p narsalar uchun asos bo‘ladi. Men dasturlashni yoqtiraman\Nchunki, Dialogue: 0,0:00:31.40,0:00:36.99,Default,,0000,0000,0000,,men odamlarga yordam berishni yoqtiraman. Menda odamlar hayotini \Nosonlashtiradigan nimadir yarataishga imkoniyat bo‘ladi. Dialogue: 0,0:00:36.99,0:00:41.25,Default,,0000,0000,0000,,O‘ylashimcha, bu biz katta kuchga ega bo‘lishimizga yaqin narsa.\NBoshlab olish eng muhim qism hisoblanadi. Dialogue: 0,0:00:41.25,0:00:47.71,Default,,0000,0000,0000,,Men o‘zim ham yangi o‘rganuvchiman va men sizlarni men bilan o‘rganishingizni xohlayman. Dialogue: 0,0:00:47.71,0:00:52.47,Default,,0000,0000,0000,,Men {\i1}John Vechey{\i0}, {\i1}PopCap Games{\i0}ning asoschilaridan biriman.\NBiz {\i1}Plants vs. Zombies{\i0}, {\i1}Bejeweled{\i0}, va {\i1}Peggle{\i0} kabi Dialogue: 0,0:00:52.47,0:00:57.67,Default,,0000,0000,0000,,o‘yinlarni yaratamiz. O‘yinlarning ko‘pchiligi kodingiz, san’atingiz qanchalik mukammalligiga emas, Dialogue: 0,0:00:57.67,0:01:02.13,Default,,0000,0000,0000,,balki o‘yinchi o‘zini qanday his qilishiga va qanchalik qiziqarli ekanligiga bog‘liq.\NBu tuyg‘uni uni sinab ko‘rib, Dialogue: 0,0:01:02.13,0:01:06.28,Default,,0000,0000,0000,,qilib ko‘rib, o‘rganish, moslashish va o‘yin yaratishda o‘z mahoratlaringizni ishlatish orqali his qilishingiz mumkin. Dialogue: 0,0:01:06.28,0:01:11.17,Default,,0000,0000,0000,,Biron sevimli video o‘yiningiz bormi? Yaxshi, {\i1}Play Lab{\i0}dan foydalanib, \Nbiz hozir o‘yinlar yaratish Dialogue: 0,0:01:11.17,0:01:17.11,Default,,0000,0000,0000,,sari bir qadam tashlamoqchimiz. Yaxshi o‘yinlarning o‘z hikoyasi bor va \Nhar bir hikoyaning o‘z aktyorlari mavjud. Dialogue: 0,0:01:17.11,0:01:22.83,Default,,0000,0000,0000,,Aktyorlar gapirish, harakatlanish va o‘zaro ta’sirlashish kabilarni bajarishadi.\NBalki, hattoki Dialogue: 0,0:01:22.83,0:01:27.98,Default,,0000,0000,0000,,o‘yin qoidalariga asoslangan holda ball yig‘ish kabilarni ham.\NBugun biz {\i1}Anna, Elsa, Hiro, Baymax{\i0} va {\i1}Rapunzel{\i0} kabi qahramonlar bilan Dialogue: 0,0:01:27.98,0:01:33.71,Default,,0000,0000,0000,,bularning barchasini birma-bir qanday qilishni o‘rganib chiqamiz.\NBiz boshidan boshlab, telefonda o‘ynalsa bo‘ladigan va Dialogue: 0,0:01:33.71,0:01:39.50,Default,,0000,0000,0000,,ulashsa bo‘ladigan biron o‘yin yaratamiz. Sizning ekraningiz uchta asosiy qismga bo‘lingan. Dialogue: 0,0:01:39.50,0:01:44.51,Default,,0000,0000,0000,,Chap tomonda dasturingiz ishlaydigan o‘yin maydoni. Har bir bosqich uchun ko‘rsatmalar Dialogue: 0,0:01:44.51,0:01:50.67,Default,,0000,0000,0000,,pastda yozib qo‘yilgan. O‘rta maydon uskunalar qutisi, va bu bo‘limlarnig har biri Dialogue: 0,0:01:50.67,0:01:55.67,Default,,0000,0000,0000,,bir bo‘lak koddan tashkil topgan. O‘ngdagi oq joy ish joyi deb nomlanadi, Dialogue: 0,0:01:55.67,0:02:02.46,Default,,0000,0000,0000,,va bu yerda biz o‘z dasturimizni yaratamiz. Boshlab olish uchun, siz bo‘limlaringizni sabzirang Dialogue: 0,0:02:02.46,0:02:07.24,Default,,0000,0000,0000,,"{\i1}when run{\i0}" bo‘limiga bog‘lashingiz kerak. Siz ko‘plab bo‘limlarni sariq chiziq paydo bo‘lmaguncha \Ntortib olib kelib qo‘yish orqali Dialogue: 0,0:02:07.24,0:02:13.07,Default,,0000,0000,0000,,bir-biriga bog‘lashingiz mumkin, va shunda ular birgalikda joylashib qoladi. Birinchi boshqaotirmada, Dialogue: 0,0:02:13.07,0:02:19.09,Default,,0000,0000,0000,,{\i1}Hiro{\i0} birinchi aktyor va {\i1}Baymax{\i0} ikkinchi aktyor. {\i1}Baymax{\i0}ga yetib olishi uchun biz \NHironi {\i1}move right{\i0} bo‘limini olib kelib, keyin Dialogue: 0,0:02:19.09,0:02:24.91,Default,,0000,0000,0000,,{\i1}when run{\i0} bo‘limiga bog‘lash orqali harakatlantiramiz. Bo‘limlaringizni joyiga qo‘yib olganingizdan\Nkeyin Dialogue: 0,0:02:24.91,0:02:29.82,Default,,0000,0000,0000,,nimani dasturlashtirganingizni ko‘rish uchun "{\i1}Run{\i0}" tugmasini bosing. Boshlab oldingiz Dialogue: 0,0:02:29.82,0:02:34.26,Default,,0000,0000,0000,,va endi oxirigacha o‘zaro ta’sirlashadigan, ball yig‘adigan, kichik robotlarni, giloslarni, tavani uloqtiradigan, Dialogue: 0,0:02:34.26,0:02:40.62,Default,,0000,0000,0000,,yarqiraydigan va bir-birini muzlatib, yo‘q qiladigan bu ajoyib aktyorlar bilan o‘z o‘yiningizni yarata olasiz. Dialogue: 0,0:02:40.62,0:02:42.73,Default,,0000,0000,0000,,Hammasi o‘zingizga bog‘liq!