1 00:00:00,149 --> 00:00:05,770 Now we're going to learn about something that all game programmers use everyday. They're 2 00:00:05,770 --> 00:00:12,039 called "events." An event tells your program to listen for when something happens. And 3 00:00:12,039 --> 00:00:17,330 then when it does, it performs an action. Some examples of events are listening for 4 00:00:17,330 --> 00:00:23,599 a mouse click, an arrow button, or a tap on the screen. Here, we're going to make Baymax 5 00:00:23,599 --> 00:00:28,900 move up to touch Hiro and move down to touch Rapunzel when the player uses the up/down 6 00:00:28,900 --> 00:00:35,470 arrow keys or the up/down buttons. We'll use the "when up arrow" block and attach the "move 7 00:00:35,470 --> 00:00:40,650 actor up" block to it, so when the player presses the up arrow key, everything attached 8 00:00:40,650 --> 00:00:46,620 to the "when up arrow" block is run. We'll do the same thing to make Baymax move down. 9 00:00:46,620 --> 00:00:49,520 Step by step your game is getting more interactive.