[Script Info]
Title:
[Events]
Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text
Dialogue: 0,0:00:00.00,0:00:03.00,Default,,0000,0000,0000,,Well, we're just looking at these numbers, and the easiest equation to use for me
Dialogue: 0,0:00:03.00,0:00:06.00,Default,,0000,0000,0000,,would be this one—Vy,
Dialogue: 0,0:00:06.00,0:00:08.00,Default,,0000,0000,0000,,even though the y isn't here in the original equation,
Dialogue: 0,0:00:08.00,0:00:12.00,Default,,0000,0000,0000,,remember I'm just looking at this right-hand side, equals
Dialogue: 0,0:00:12.00,0:00:15.00,Default,,0000,0000,0000,,the initial velocity in the y direction, which was 0,
Dialogue: 0,0:00:15.00,0:00:18.00,Default,,0000,0000,0000,,plus the acceleration, which is 10.
Dialogue: 0,0:00:18.00,0:00:21.00,Default,,0000,0000,0000,,Well, Vy just equals the initial velocity in the y direction, 0,
Dialogue: 0,0:00:21.00,0:00:25.00,Default,,0000,0000,0000,,plus 10 times 3.2--acceleration times time.
Dialogue: 0,0:00:25.00,9:59:59.99,Default,,0000,0000,0000,,Giving that out gives us 32 m/s.