[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,UnPlugged Activity | Conditionals Dialogue: 0,0:00:00.61,0:00:07.61,Default,,0000,0000,0000,,this activity is called coating with\Ncards Dialogue: 0,0:00:09.69,0:00:13.32,Default,,0000,0000,0000,,and it's great for any its thank you\Nlearn but the Dialogue: 0,0:00:13.32,0:00:16.43,Default,,0000,0000,0000,,if statements an earlier lesson turn\NBlockley Dialogue: 0,0:00:16.43,0:00:20.74,Default,,0000,0000,0000,,it statement have at peace about then\Nyou have to evaluate Dialogue: 0,0:00:20.74,0:00:24.41,Default,,0000,0000,0000,,to find out if it's true or false that\Nthe conditional Dialogue: 0,0:00:24.41,0:00:27.83,Default,,0000,0000,0000,,and they can be used in lots of\Ndifferent ways and we take advantage of Dialogue: 0,0:00:27.83,0:00:29.86,Default,,0000,0000,0000,,that by creating programs Dialogue: 0,0:00:29.86,0:00:33.94,Default,,0000,0000,0000,,on paper that you run using a random\Ndrop Dialogue: 0,0:00:33.94,0:00:38.07,Default,,0000,0000,0000,,have playing cards you may have an its\Nstatement that says something like Dialogue: 0,0:00:38.07,0:00:41.48,Default,,0000,0000,0000,,it the card to dry is greater than 8 Dialogue: 0,0:00:41.48,0:00:45.25,Default,,0000,0000,0000,,you get a point otherwise your pony Dialogue: 0,0:00:45.25,0:00:49.61,Default,,0000,0000,0000,,get the point you can make it as simple\Nor as complicated as you feel Dialogue: 0,0:00:49.61,0:00:56.61,Default,,0000,0000,0000,,comfortable Dialogue: 0,0:00:56.85,0:00:57.10,Default,,0000,0000,0000,,up Dialogue: 0,9:59:59.99,9:59:59.99,Default,,0000,0000,0000,,