[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:07.00,0:00:10.12,Default,,0000,0000,0000,,Sprite LABning ba'zi qiziqarli xususiyatlariga qarash vaqti keldi. Dialogue: 0,0:00:10.13,0:00:14.12,Default,,0000,0000,0000,,Sizga kerak bo'lgan birinchi narsa "Sprite"ni sozlashdir. Sprite qo'shish uchun, Dialogue: 0,0:00:14.13,0:00:18.00,Default,,0000,0000,0000,,"yangi Sprite yaratish" blokidan foydalanishingiz mumkin. Dialogue: 0,0:00:19.50,0:00:24.00,Default,,0000,0000,0000,,Bu blok Sprite ko'rinishi va joyini belgilash imkonini beradi. Dialogue: 0,0:00:24.50,0:00:29.00,Default,,0000,0000,0000,,Agar Sprite o'rnini o'zgartirmoqchi bo'lsangiz, manzil blokida PIN belgisini bosing Dialogue: 0,0:00:29.13,0:00:31.50,Default,,0000,0000,0000,,so'ng uni ko'chirmoqchi bo'lgan joyga bosing. Dialogue: 0,0:00:33.50,0:00:35.80,Default,,0000,0000,0000,,Bundan tashqari, Sprite kattaligi o'zgartirishingiz mumkin. Dialogue: 0,0:00:36.00,0:00:39.00,Default,,0000,0000,0000,,Kichikroq Sprite yaratish uchun "hajmi o'rnatish" blokidan foydalanish mumkin, Dialogue: 0,0:00:39.00,0:00:41.00,Default,,0000,0000,0000,,bunda 100 dan kichik bo'lgan raqamni kiriting. Dialogue: 0,0:00:42.50,0:00:48.00,Default,,0000,0000,0000,,Agar bir xil kostyumlarda ikki yoki undan ortiq Sprite bo'lsa, bu bir vaqtning o'zida ularning barchasini o'zgartiradi. Dialogue: 0,0:00:50.00,0:00:53.12,Default,,0000,0000,0000,,Endi Sprite xatti-harakat modeli asosida harakat qilishini xohlaymiz deylik. Dialogue: 0,0:00:53.50,0:00:57.00,Default,,0000,0000,0000,,Masalan, Sprite o'ng tomonga burilsin. Dialogue: 0,0:00:57.50,0:01:01.50,Default,,0000,0000,0000,,Harakat boshlanishi bilan u qayta Dialogue: 0,0:01:02.50,0:01:04.00,Default,,0000,0000,0000,,va qayta takrorlanadi siz unga to'xtashni aytmaguningizcha. Dialogue: 0,0:01:05.50,0:01:08.80,Default,,0000,0000,0000,,Bo'ldi. Endi sizning navbatingiz.