0:00:08.750,0:00:11.434 My name's Seth Priebatsch.[br]I'm the chief ninja of SCVNGR. 0:00:11.458,0:00:12.926 I'm a proud Princeton dropout. 0:00:12.950,0:00:15.004 Also proud to have relocated[br]here to Boston, 0:00:15.028,0:00:16.575 where I actually grew up. 0:00:16.599,0:00:18.379 (Applause) Yeah, Boston. 0:00:18.403,0:00:21.705 Easy wins, I should just name[br]the counties that we've got around here. 0:00:21.729,0:00:23.920 I'm also fairly determined[br]to try and build 0:00:23.944,0:00:25.533 a game layer on top of the world. 0:00:25.557,0:00:28.217 This is sort of a new concept[br]and it's really important, 0:00:28.241,0:00:31.338 because while the last decade[br]was the decade of social, 0:00:31.362,0:00:35.143 the decade where the framework in which[br]we connect with other people was built, 0:00:35.167,0:00:39.490 this next decade will be the decade[br]where the game framework is built, 0:00:39.514,0:00:42.442 where the motivations we use[br]to actually influence behavior 0:00:42.466,0:00:44.681 and the framework[br]in which that is constructed, 0:00:44.705,0:00:46.824 is decided upon,[br]and that's really important. 0:00:46.848,0:00:49.427 I say I want to build a game layer[br]on top of the world, 0:00:49.451,0:00:50.702 but that's not quite true, 0:00:50.726,0:00:53.876 because it's already under construction;[br]it's already happening. 0:00:53.900,0:00:55.760 And it looks like this right now. 0:00:55.784,0:00:58.576 It looks like the Web did[br]back in 1997, right? 0:00:58.600,0:01:00.526 It's not very good. It's cluttered. 0:01:00.550,0:01:04.440 It's filled with lots of different things[br]that, in short, aren't that fun. 0:01:04.464,0:01:07.708 There are credit card schemes[br]and airline mile programs, 0:01:07.732,0:01:10.372 coupon cards and all these loyalty schemes 0:01:10.396,0:01:14.257 that actually do use game dynamics[br]and are building the game layer -- 0:01:14.281,0:01:15.576 they just suck. 0:01:15.600,0:01:17.665 They're not very well-designed. 0:01:17.689,0:01:18.733 (Laughter) 0:01:18.757,0:01:20.301 So that's unfortunate. 0:01:20.325,0:01:24.483 But luckily, as my favorite action[br]hero, Bob the Builder, says, 0:01:24.507,0:01:26.743 "We can do better.[br]We can build this better." 0:01:27.109,0:01:30.576 And the tools, the resources[br]that we use to build a game layer, 0:01:30.600,0:01:32.409 are game dynamics themselves. 0:01:32.433,0:01:35.202 And so the crux of this presentation[br]is going to go through 0:01:35.226,0:01:36.964 four really important game dynamics, 0:01:36.988,0:01:39.773 really interesting things,[br]that, if you use consciously, 0:01:39.797,0:01:42.576 you can use to influence behavior, 0:01:42.600,0:01:44.957 both for good, for bad, for in-between. 0:01:44.981,0:01:46.280 Hopefully for good. 0:01:46.304,0:01:50.304 But this is the important stage[br]in which that framework will get built, 0:01:50.328,0:01:53.425 and so we want to all be thinking[br]about it consciously now. 0:01:53.449,0:01:55.706 Before we jump into that,[br]there's a question of: 0:01:55.730,0:01:56.881 Why is this important? 0:01:56.905,0:01:58.059 I'm making this claim 0:01:58.083,0:02:00.233 that there's a game layer[br]on top of the world, 0:02:00.257,0:02:02.595 and it's very important[br]that we build it properly. 0:02:02.619,0:02:05.289 The reason it's so important[br]is that, in the last decade, 0:02:05.313,0:02:08.199 what we've seen has been[br]building the social layer, 0:02:08.223,0:02:10.691 has been this framework for connections, 0:02:10.715,0:02:14.279 and construction on that layer[br]is over, it's finished. 0:02:14.303,0:02:15.781 There's still a lot to explore, 0:02:15.805,0:02:18.096 still a lot of people[br]trying to figure out social 0:02:18.120,0:02:20.222 and how we leverage this[br]and how we use this, 0:02:20.246,0:02:22.029 but the framework itself is done, 0:02:22.053,0:02:23.539 and it's called Facebook. 0:02:24.515,0:02:27.886 And that's OK, right? A lot of people[br]are very happy with Facebook. 0:02:27.910,0:02:29.499 I like it quite a lot. 0:02:29.523,0:02:31.826 They've created this thing[br]called the Open Graph, 0:02:31.850,0:02:33.576 and they own all of our connections. 0:02:33.600,0:02:35.207 They own half a billion people. 0:02:35.231,0:02:37.415 So when you want to build[br]on the social layer, 0:02:37.439,0:02:40.651 the framework has been decided;[br]it is the Open Graph API. 0:02:40.675,0:02:42.685 And if you're happy with that, fantastic. 0:02:42.709,0:02:45.427 If you're not, too bad.[br]There's nothing you can do. 0:02:47.686,0:02:49.311 And that's a real thing. 0:02:49.336,0:02:54.276 I mean, we want to build frameworks[br]in a way that makes it acceptable 0:02:54.300,0:02:56.387 and makes it productive down the road. 0:02:56.411,0:02:59.012 So, the social layer[br]is all about these connections. 0:02:59.035,0:03:01.447 The game layer is all about influence. 0:03:01.471,0:03:03.715 It's not about adding[br]a social fabric to the web 0:03:03.739,0:03:05.366 and connecting you to other people 0:03:05.390,0:03:07.344 everywhere you are and everywhere you go, 0:03:07.368,0:03:09.664 it's actually about using[br]dynamics, using forces, 0:03:09.688,0:03:12.816 to influence the behavior[br]of where you are, what you do there, 0:03:12.840,0:03:13.993 how you do it. 0:03:14.017,0:03:15.511 That's really, really powerful. 0:03:15.535,0:03:18.267 And it's going to be more important[br]than the social layer, 0:03:18.291,0:03:21.186 and affect our lives more deeply[br]and perhaps more invisibly. 0:03:21.210,0:03:24.008 So it's incredibly critical[br]that at this moment, 0:03:24.032,0:03:25.752 while it's just getting constructed, 0:03:25.776,0:03:28.082 while the frameworks[br]like Facebook or Open Graph 0:03:28.106,0:03:30.376 are being created[br]for the game-layer equivalent, 0:03:30.400,0:03:32.324 that we think about it very consciously, 0:03:32.348,0:03:34.736 and that we do it in a way[br]that is open, available, 0:03:34.760,0:03:36.249 and can be leveraged for good. 0:03:36.273,0:03:38.803 So that's what I want to talk[br]about for game dynamics, 0:03:38.827,0:03:40.550 because construction has just begun, 0:03:40.574,0:03:42.923 and the more consciously[br]we can think about this, 0:03:42.947,0:03:46.011 the better we'll be able to use it[br]for anything we want. 0:03:46.035,0:03:49.181 So like I said, the way you go[br]through and build on the game layer 0:03:49.205,0:03:52.332 is not with glass and steel and cement. 0:03:52.356,0:03:55.567 And the resources we use are not[br]this two-dimensional swath of land 0:03:55.591,0:03:56.747 that we have. 0:03:56.771,0:03:58.120 The resources are mindshare, 0:03:58.144,0:04:00.928 and the tools, the raw materials,[br]are these game dynamics. 0:04:00.952,0:04:03.205 With that, a couple[br]game dynamics to talk about. 0:04:03.677,0:04:05.202 Back at SCVNGR, we like to joke 0:04:05.226,0:04:08.298 that with seven game dynamics,[br]you can get anyone to do anything. 0:04:08.322,0:04:09.960 Today, I'm going to show you four, 0:04:09.984,0:04:13.462 because I hope to have a competitive[br]advantage at the end of this, still. 0:04:13.486,0:04:15.617 (Laughter) 0:04:15.641,0:04:18.153 So the first one,[br]it's a very simple game dynamic. 0:04:18.177,0:04:19.969 It's called the appointment dynamic. 0:04:19.993,0:04:21.800 It's a dynamic in which to succeed, 0:04:21.824,0:04:24.205 players have to do something[br]at a predefined time, 0:04:24.229,0:04:25.911 generally at a predefined place. 0:04:25.935,0:04:28.211 And these dynamics[br]are a little scary sometimes, 0:04:28.235,0:04:30.975 because you think, "Other people[br]can be using forces 0:04:30.999,0:04:32.875 that will manipulate how I interact: 0:04:32.899,0:04:34.876 what I do, where I do it, when I do it." 0:04:34.900,0:04:37.388 This sort of "loss of free will"[br]that occurs in games 0:04:37.412,0:04:38.651 can be frightening. 0:04:38.675,0:04:41.260 So with each dynamic,[br]I'm going to give three examples: 0:04:41.284,0:04:44.150 one that shows how it's already[br]being used in the real world, 0:04:44.174,0:04:45.800 so you can rationalize it a bit; 0:04:45.824,0:04:48.642 one that shows it in what we consider[br]a conventional game -- 0:04:48.666,0:04:50.058 I think everything is a game, 0:04:50.082,0:04:53.097 but this is more what you'd think[br]of as a game played on a board 0:04:53.121,0:04:54.274 or on a computer screen; 0:04:54.298,0:04:56.165 and one of how it can be used for good, 0:04:56.189,0:04:58.747 so you can see that these forces[br]can be very powerful. 0:04:58.771,0:05:01.954 So the first one, the most famous[br]appointment dynamic in the world, 0:05:01.978,0:05:03.715 is something called, "Happy Hour." 0:05:04.196,0:05:06.678 So I had just recently[br]dropped out of Princeton 0:05:06.702,0:05:09.195 and actually ended up[br]for the first time in a bar, 0:05:09.219,0:05:11.989 and I saw these happy hour things[br]all over the place. 0:05:12.013,0:05:15.417 And this is simply an appointment dynamic:[br]come here at a certain time, 0:05:15.441,0:05:16.639 get your drinks half off. 0:05:16.663,0:05:20.207 To win, all you have to do is show up[br]at the right place at the right time. 0:05:20.231,0:05:21.846 This game dynamic is so powerful, 0:05:21.870,0:05:25.430 it doesn't just influence our behavior;[br]it's influenced our entire culture. 0:05:25.454,0:05:26.890 That's a really scary thought, 0:05:26.914,0:05:29.651 that one game dynamic[br]can change things so powerfully. 0:05:29.675,0:05:31.870 It also exists in more[br]conventional game forms. 0:05:31.894,0:05:34.045 I'm sure you've all heard[br]of Farmville by now. 0:05:34.069,0:05:35.955 If you haven't, I recommend playing it. 0:05:35.979,0:05:38.448 You won't do anything else[br]for the rest of your day. 0:05:38.472,0:05:40.600 Farmville has more active[br]users than Twitter. 0:05:40.624,0:05:41.831 It's incredibly powerful, 0:05:41.855,0:05:44.972 and it has this dynamic[br]where you have to return at a certain time 0:05:44.996,0:05:47.568 to water your fake crops, or they wilt. 0:05:47.956,0:05:51.168 And this is so powerful[br]that when they tweak their stats, 0:05:51.192,0:05:53.001 when they say your crops wilt 0:05:53.025,0:05:55.776 after eight hours, or after six hours,[br]or after 24 hours, 0:05:55.800,0:06:00.367 it changes the life cycle[br]of some 70 million people during the day. 0:06:00.391,0:06:03.009 They will return, like clockwork,[br]at different times. 0:06:03.033,0:06:06.423 So if they wanted the world to end,[br]if they wanted productivity to stop, 0:06:06.447,0:06:08.217 they could make it a 30-minute cycle, 0:06:08.241,0:06:10.235 and no one could do anything else, right? 0:06:10.259,0:06:11.775 (Laughter) 0:06:11.799,0:06:13.267 That's a little scary. 0:06:13.291,0:06:15.553 But this could also be used for good. 0:06:15.577,0:06:17.355 This local company called Vitality 0:06:17.379,0:06:20.514 has created a product to help people[br]take their medicine on time. 0:06:20.538,0:06:21.691 That's an appointment. 0:06:21.715,0:06:23.890 It's something that people[br]don't do very well. 0:06:23.914,0:06:26.310 They have these GlowCaps[br]which flash and email you 0:06:26.334,0:06:28.937 and do cool things to remind you[br]to take your medicine. 0:06:28.961,0:06:31.107 This isn't a game yet,[br]but really should be. 0:06:31.131,0:06:33.189 You should get points for doing it on time 0:06:33.213,0:06:35.179 and lose points for not doing it on time. 0:06:35.203,0:06:37.974 They should recognize they've built[br]an appointment dynamic, 0:06:37.998,0:06:39.149 and leverage the games. 0:06:39.173,0:06:41.940 Then you can really achieve good[br]in some interesting ways. 0:06:41.964,0:06:44.486 We're going to jump onto the next one. 0:06:44.510,0:06:45.775 Influence and status. 0:06:45.799,0:06:49.776 This is one of the most famous[br]game dynamics, used all over the place. 0:06:49.800,0:06:51.905 It's used in your wallets, right now. 0:06:51.929,0:06:55.776 We all want that credit card[br]on the far left, because it's black. 0:06:55.800,0:06:57.641 And you see someone at CVS or -- 0:06:57.665,0:06:59.332 not CVS -- like, Christian Dior -- 0:06:59.356,0:07:01.376 (Laughter) 0:07:01.400,0:07:04.668 I don't know. I don't have a black[br]card; I've got a debit card. 0:07:04.692,0:07:06.477 (Laughter) 0:07:06.501,0:07:09.104 So they whip it out and you see[br]that black card, and: 0:07:09.128,0:07:11.715 "I want that because it means[br]they're cooler than I am, 0:07:11.739,0:07:12.890 and I need that." 0:07:12.914,0:07:14.604 And this is used in games as well. 0:07:14.628,0:07:18.001 "Modern Warfare," one of the most[br]successful selling games of all time. 0:07:18.025,0:07:21.026 I'm only a level four, but I desperately[br]want to be a level 10, 0:07:21.050,0:07:22.967 because they've got that cool red badge, 0:07:22.991,0:07:25.776 and that means that I am somehow[br]better than everyone else. 0:07:25.800,0:07:27.366 And that's very powerful to me. 0:07:27.390,0:07:29.499 Status is really good motivator. 0:07:29.523,0:07:31.663 It's also used in more[br]conventional settings, 0:07:31.687,0:07:33.568 and can be used more consciously there. 0:07:33.592,0:07:36.545 School -- and remember,[br]I made it through one year, 0:07:36.569,0:07:39.186 so I think I'm qualified[br]to talk on school -- 0:07:39.210,0:07:42.313 is a game; it's just not a terribly[br]well-designed game. 0:07:42.337,0:07:44.871 There are levels. There are C.[br]There are B. There's A. 0:07:44.895,0:07:47.963 There are statuses. I mean,[br]what is valedictorian, but a status? 0:07:47.987,0:07:52.367 If we called valedictorian[br]a "White Knight Paladin level 20," 0:07:52.391,0:07:54.648 I think people would probably[br]work a lot harder. 0:07:54.672,0:07:56.672 (Laughter) 0:07:56.696,0:07:57.875 (Applause) 0:07:58.470,0:08:00.136 So school is a game, 0:08:00.160,0:08:03.475 and there has been lots of experimentation[br]on how we do this properly. 0:08:03.499,0:08:04.888 But let's use it consciously. 0:08:04.912,0:08:08.165 Why have games you can lose?[br]Why go from an A to an F or a B to a C? 0:08:08.189,0:08:09.712 That sucks. Why not level-up? 0:08:09.736,0:08:12.291 At Princeton, they've actually[br]experimented with this, 0:08:12.315,0:08:14.482 with quizzes where[br]you gain experience points, 0:08:14.506,0:08:16.237 and you level up from B to an A. 0:08:16.261,0:08:17.776 And it's very powerful. 0:08:17.800,0:08:20.688 It can be used in interesting ways. 0:08:20.712,0:08:23.426 The third one I'll talk about[br]is the progression dynamic, 0:08:23.450,0:08:26.357 where you have to make progress,[br]move through different steps 0:08:26.381,0:08:28.039 in a very granular fashion. 0:08:28.063,0:08:30.776 This is used all over the place,[br]including LinkedIn, 0:08:30.800,0:08:33.094 where I am an unwhole individual. 0:08:33.118,0:08:36.398 I am only 85 percent complete on LinkedIn, 0:08:36.422,0:08:37.775 and that bothers me. 0:08:37.799,0:08:40.875 And this is so deep-seated in our psyche 0:08:40.899,0:08:43.022 that when we're presented[br]with a progress bar 0:08:43.046,0:08:45.586 and presented with easy,[br]granular steps to take 0:08:45.610,0:08:48.197 to try and complete[br]that progress bar, we will do it. 0:08:48.221,0:08:50.191 We will find a way to move that blue line 0:08:50.215,0:08:52.380 all the way to the right edge[br]of the screen. 0:08:52.512,0:08:54.648 This is used in conventional[br]games as well. 0:08:54.672,0:08:56.865 I mean, this is a Paladin level 10, 0:08:56.889,0:08:58.493 and that's a Paladin level 20. 0:08:58.517,0:09:02.082 And if you were going to fight[br]Orcs on the fields of Mordor 0:09:02.106,0:09:03.576 against the Ra's Al Ghul, 0:09:03.600,0:09:05.886 you'd probably want to be[br]the bigger one, right? 0:09:06.710,0:09:08.377 I would. 0:09:08.400,0:09:10.513 And so people work very hard to level-up. 0:09:10.536,0:09:13.766 "World of Warcraft" is one[br]of the most successful games of all time. 0:09:13.790,0:09:17.418 The average player spends some six,[br]six-and-a-half hours a day on it, 0:09:17.442,0:09:21.040 their most dedicated players --[br]it's like a full-time job, it's insane. 0:09:21.064,0:09:23.506 And they have these systems[br]where you can level-up. 0:09:23.530,0:09:26.261 And that's a very powerful thing.[br]Progression is powerful. 0:09:26.461,0:09:29.476 It can also be used[br]in very compelling ways for good. 0:09:29.500,0:09:31.522 One of the things we work on at SCVNGR is: 0:09:31.546,0:09:34.954 How do you use games to drive traffic[br]and business to local businesses, 0:09:34.978,0:09:37.124 to something that is very key[br]to the economy? 0:09:37.148,0:09:39.442 And here, we have a game that people play. 0:09:39.466,0:09:41.490 They go places,[br]do challenges, earn points. 0:09:41.514,0:09:44.098 And we've introduced[br]a progression dynamic into it, 0:09:44.122,0:09:47.230 where, by going to the same place[br]over and over, doing challenges, 0:09:47.254,0:09:48.548 engaging with the business, 0:09:48.572,0:09:51.734 you move a green bar from the left edge[br]of the screen to the right, 0:09:51.758,0:09:52.912 and unlock rewards. 0:09:52.936,0:09:56.852 This is powerful enough that we can see[br]it hooks people into these dynamics, 0:09:56.876,0:09:58.974 pulls them back to the same[br]local businesses, 0:09:58.998,0:10:00.732 creates loyalty, creates engagement, 0:10:00.756,0:10:04.683 and is able to drive meaningful revenue[br]and fun and engagement to businesses. 0:10:04.707,0:10:08.576 These progression dynamics are powerful[br]and can be used in the real world. 0:10:08.600,0:10:11.953 The final one I want to talk about --[br]and it's a great one to end on -- 0:10:11.977,0:10:13.834 is this concept of communal discovery, 0:10:13.858,0:10:18.116 a dynamic in which everyone[br]has to work together to achieve something. 0:10:18.140,0:10:19.966 Communal discovery is powerful 0:10:19.990,0:10:23.006 because it leverages[br]the network that is society 0:10:23.030,0:10:24.498 to solve problems. 0:10:25.411,0:10:29.189 This is used in some famous[br]consumer web stories like Digg, 0:10:29.213,0:10:30.898 which I'm sure you've all heard of. 0:10:30.922,0:10:32.576 Digg is a communal dynamic 0:10:32.600,0:10:36.576 to try to find and source the best news,[br]the most interesting stories. 0:10:36.600,0:10:38.600 And they made this into a game, initially. 0:10:38.624,0:10:41.788 They had a leader board where,[br]if you recommended the best stories, 0:10:41.812,0:10:43.164 you would get points. 0:10:43.188,0:10:45.940 And that really motivated people[br]to find the best stories. 0:10:45.964,0:10:48.576 But it became so powerful,[br]there was actually a cabal, 0:10:48.600,0:10:51.999 a group of people, the top seven[br]on the leader board, 0:10:52.023,0:10:55.202 who would work together to make sure[br]they maintained that position, 0:10:55.226,0:10:56.671 recommending people's stories. 0:10:56.695,0:10:58.908 The game became[br]more powerful than the goal. 0:10:58.932,0:11:02.576 They ended up shutting down the leader[br]board because, while it was effective, 0:11:02.600,0:11:05.504 it was so powerful that it stopped[br]sourcing the best stories, 0:11:05.528,0:11:08.075 and started having people work[br]to maintain leadership. 0:11:08.099,0:11:09.866 So we have to use this one carefully. 0:11:09.890,0:11:12.245 It's also used in things[br]like McDonald's Monopoly, 0:11:12.269,0:11:14.658 where the game is not[br]the Monopoly you're playing, 0:11:14.682,0:11:18.011 but the cottage industries[br]that form to try and find Boardwalk. 0:11:18.035,0:11:21.249 There, they're just looking[br]for a sticker that says "Boardwalk," 0:11:21.273,0:11:23.331 but it can also be used[br]to find real things. 0:11:23.355,0:11:25.088 This is the DARPA balloon challenge, 0:11:25.112,0:11:28.453 where they hid a couple balloons[br]all across the United States and said, 0:11:28.477,0:11:30.907 "Use networks. Try and find[br]these balloons fastest, 0:11:30.931,0:11:32.577 and the winner will get $40,000." 0:11:32.601,0:11:34.448 The winner was a group out of MIT, 0:11:34.472,0:11:37.068 where they created sort[br]of a pyramid scheme, a network, 0:11:37.092,0:11:40.521 where the first person to recommend[br]the location of a balloon got $2,000, 0:11:40.545,0:11:43.476 and anyone else to push[br]that recommendation up also got a cut. 0:11:43.500,0:11:46.491 And in 12 hours, they were able[br]to find all these balloons, 0:11:46.515,0:11:47.981 all across the country. 0:11:48.005,0:11:49.729 Really powerful dynamic. 0:11:49.753,0:11:52.576 And so, I've got about 20 seconds left, 0:11:52.600,0:11:54.648 so if I'm going to leave[br]you with anything, 0:11:54.672,0:11:56.454 last decade was the decade of social. 0:11:56.478,0:11:58.576 This next decade is the decade of games. 0:11:58.600,0:12:01.467 We use game dynamics to build on it.[br]We build with mindshare. 0:12:01.491,0:12:02.736 We can influence behavior. 0:12:02.760,0:12:04.623 It's very powerful. It's very exciting. 0:12:04.647,0:12:08.004 Let's all build it together,[br]let's do it well and have fun playing. 0:12:08.028,0:12:11.007 (Applause)