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Gears of War 4 Review

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    "Ok! Good meeting."
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    "Oh, it's not over."
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    "You two!"
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    "Grab the fabricator and follow me!"
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    "Carmine!"
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    It's been 10 years since
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    Marcus, Dom,
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    and the other members of Delta Squad
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    first shot and chainsawed their way
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    across the planet, Sera,
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    in a desperate attempt to defeat the Locust.
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    And in some ways,
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    both those characters and
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    the gameplay we so strongly associate with them
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    now feel like relics from another era.
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    Gears of War 4 seems to recognize this,
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    reinvigorating the series signature combat
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    without reinventing it;
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    and shifting the narrative focus
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    from Marcus and his buddies
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    to a younger generation,
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    who have grown up without the threat
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    of the Locust looming over them.
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    Unfortunately, Gears of War 4 still
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    plays it safe:
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    teasing us with the potential for a story
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    that could have taken the franchise
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    in a fascinating new direction --
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    before settling into yet another
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    simple and straightforward
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    fight against the Locust.
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    The result is a solid, competent shooter;
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    a decent game that could have been much better.
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    Gears 4 gets off to a promising start,
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    suggesting that the COG,
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    the Coalition of Ordered Governments,
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    that fought so valiantly for humanity
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    in the original games,
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    has become an oppressive, authoritarian force
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    in a post-Locust world.
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    The press conference that begins the game
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    shows us how the government-controlled media
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    glorifies the COG and its de facto leader,
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    First Minister Jinn --
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    presenting her as a noble figure,
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    with humanity's best interests at heart.
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    "It's a world of safety. Of family."
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    The reality of Jinn's politics turn out to be
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    more complicated, however,
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    as people are required by law to live in
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    fabricated cities;
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    and women are required to participate in post-war
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    repopulation efforts.
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    Kait, the squad's one female member,
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    understandably takes issue with this.
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    "You got an issue with babies?"
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    "No. I have an issue with being told
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    I need to have one."
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    And I'd hoped the game might explore
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    this idea some more.
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    But it's quickly dropped and never mentioned gain.
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    The game play also starts off strong,
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    before becoming more conventional
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    and expected.
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    As "Outsiders,"
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    humans who have chosen
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    to defy the government
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    and live in their own settlements,
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    the protagonists face off against
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    the COG's robot army
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    in the early sections of the game.
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    During these encounters,
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    the combat feels simultaneously
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    swift and hefty.
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    Spherical enemies called "trackers"
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    can be kicked away like soccer balls,
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    lending the combat a playful physicality.
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    And the spectacle of robots being dropped
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    into the environment by massive planes
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    flying overhead
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    makes these battles feel dramatic
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    and desperate.
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    It's also during these first few acts that
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    we see far more of Sera's natural beauty
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    than we ever have before.
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    But soon, the game retreats into
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    more standard and familiar territory.
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    All the interesting early concerns about
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    how the COG is misusing its
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    military and industrial power
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    go out the window,
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    when the game once again pits you against
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    the Locust,
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    in the sorts of grimy, industrial environments
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    that were so common in the original Gears games.
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    The Locust continue to be an enemy
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    with all the nuance of J.R.R. Tolkien's orcs;
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    they're seemingly an inherently hostile,
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    aggressive species that we can feel
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    justified in slaughtering without
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    any moral qualms whatsoever.
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    Still, the interpersonal dynamics within your squad
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    set Gears 4 apart a bit from its predecessors.
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    The central character, Marcus Fenix's son, JD,
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    isn't terribly interesting.
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    He's the sort of blandly likable protagonist
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    who might have been played by Chris Pratt
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    if this had been a movie --
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    and not the funny, quirky Chris Pratt,
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    more like the Jurassic World Chris Pratt.
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    But what is interesting is the difference between
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    Marcus and the younger members
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    of the squad.
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    Marcus is as gruff, grizzled, and crusty as ever;
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    but JD, Kait, and Del
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    bring a different kind of energy to Gears.
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    They're a bit more lighthearted than
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    the men of Delta Squad were --
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    joking and making wisecracks,
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    suggesting that they've grown up in
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    a more peaceful time
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    than the previous generation did.
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    "Looks like their ship just came in!"
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    Unfortunately, Del, the squad's
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    one black member,
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    doesn't get to do much of anything
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    but joke and make wisecracks.
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    "Uh, how can someone be terrible
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    at Rock Paper Scissors?"
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    "Easily. Because you always pick paper."
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    "...do I?"
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    JD, Marcus, and Kait all have the suggestion
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    of lives that extend beyond the battlefield.
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    But Del's character arc begins and ends
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    with being JD's warm, wisecracking buddy.
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    Meanwhile, Oscar, Kait's uncle,
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    is presented as reckless and drunk,
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    teetering over into being a racial stereotype.
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    "How about I call you hungover?"
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    [laughs]
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    "Oh, you got some tough, boy, don't you?"
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    "Uncle!"
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    It's also frustrating that the game employs
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    a standard damsel-in-distress device,
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    with Kate's mother, Reina,
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    who is introduced as a strong leader,
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    being reduced to a plot mechanism
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    when she's taken by the Locust early on.
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    Sure Marcus is also captured
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    for a brief period of time,
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    but it's not the same sort of overarching
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    plot motivator that Reina's capture is.
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    On the other hand,
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    Kait is presented as a capable,
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    and competent member of the team,
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    with Marcus and everyone else
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    treating her with respect and a sense of solidarity.
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    "We'll be right beside you."
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    Of course, not treating a female character terribly
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    is hardly something we should celebrate -
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    it's simply something we should expect.
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    And ultimately, Gears of War 4 is all about
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    giving us exactly what we expect:
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    nothing less and nothing more.
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    It's a solidly built machine that,
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    10 years after the release of the original game,
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    wants to convince us that this franchise
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    can still be relevant.
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    But if it's going to be relevant,
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    it needs to take some chances.
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    Gears 4 starts off suggesting that it
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    might take us to new places,
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    but then shies away from that.
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    And in the end,
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    it's yet another cover shooter
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    that centers the experiences of its
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    white male characters
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    and has us fighting the same straightforward
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    battles we've fought before.
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    It could have been
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    fun, and suprising, and special --
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    but in the end, it's content to just be
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    fun, and familiar, and predictable.
Title:
Gears of War 4 Review
Description:

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Video Language:
English
Team:
Feminist Frequency
Duration:
06:11

English subtitles

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