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(upbeat jingle)
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- Once a pitch of the
scene has been approved
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by the director,
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it moves out of the story
department and into editorial.
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Editors take the storyboards,
add recorded dialogue,
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sound effects, and music
to create a story reel,
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which is a rough draft of
the film in video form.
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As an example, here's a short clip
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of a story reel from Inside Out.
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- First day of school,
very, very exciting.
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I was up late last night
figuring out a new plan.
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Here it is.
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Fear.
- Huh!
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- I need a list of all the
possible negative outcomes
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on the first day at a new school.
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- Way ahead of you there.
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Does anyone know how to spell meteor?
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- Disgust, make sure
Riley stands out today
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but also blends in.
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- The story reel is the very first version
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of the final film.
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This is where everything we've talked
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about during this season at
Pixar in a Box comes together,
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character development, story
structure, visual language,
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film grammar, storyboarding, and pitching.
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Piecing and timing are
particularly important in the reel,
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that is how long to hold
on to each storyboard,
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how the dialogue should
support the visuals,
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and how the mood and rhythm of the music
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and sound effects adds
to the emotional impact.
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Although animation is visual storytelling,
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as we'll hear in a second,
you might be surprised
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by how big a role sound plays.
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- When I have the boards for
the first time for a sequence,
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I have to start building out all the sound
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that goes with it.
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Until you add the sound and
you time out the boards,
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it's just drawings, you know,
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and the sound and the dialogue
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and the timing of the boards
are what bring it to life
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and make it feel like a movie.
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- When I have my storyboards
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and I'm starting to edit a sequence,
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depending on what type of scene it is,
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I often start with the dialogue,
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and I time that out,
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and then I add the
storyboards on top of that,
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and I time them out so that they work well
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with the dialogue,
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and once I feel that the storyboards
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and the dialogue are working well,
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I begin to add sound effects.
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(knocking)
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Once I have the sound effects working,
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I play that back.
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I look at it, and if that feels good,
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then I start to think about adding music.
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(chiming)
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- So that you can time out the scene
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and you can feel what it's like
for these characters to talk
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to each other so we can emulate
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what the movie-going experience is
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so that we can sit back
and watch the entire movie
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as it is and decide
whether this is the movie
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that we want to make, you know,
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and we do that about eight or nine times
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of the entire movie before we
even start animating anything.
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- When all of this is
working well together,
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after the first few minutes,
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you forget that you're watching drawings.
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You just get caught up in the story.
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That's what we're shooting
for, but it takes a lot
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of iteration to get the story
just right in story reel form,
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and this requires a lot
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of collaboration between
story artists and editors.
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So let's hear a little more
about that relationship.
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- So you've pitched your
sequence, and everyone fell out
-
of their chairs laughing,
and the director says,
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"Down to editorial with it,"
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and so all your drawings are
either scanned or sent down
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to editorial where they're
edited and music is placed
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and temporary dialogue is placed on them,
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and then you all sit around
anticipating a great sequence,
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and you watch it, and it
dies, and it flat lines,
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and you ask yourself why
it was so funny before.
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- It looks and feels completely different
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than the version that you pitched,
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and you wonder what happened.
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- We make a joke about it now,
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but there was a while where you go like,
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"What happened?
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"It Was so funny over in story.
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"How come it's not funny anymore?"
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- And it's really hard to
say, but moving something in,
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it's like a different media.
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You're up acting and
performing to something
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that you're just passively watching.
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- And sometimes it's just timing, too.
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Like, a drawing could
be really, really funny
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when you linger on it, but
if you cut away from it
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by just a millisecond or you
linger on it for too long,
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then the comedy of it
kind of dies a little bit.
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- The reason that we have
screenings, that we look
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at the movie in context
every once in a while,
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whatever 12 to 16 weeks,
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is to test whether the pitch is funny
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or entertaining or heartfelt
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because the person who's pitching
it is funny, entertaining,
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or heartfelt, or is it truly a great idea
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that really conveys emotion to the person
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who's gonna be watching it
in the theaters eventually.
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- You can see that many
elements of storytelling
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and filmmaking come
together in the story reel.
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In fact, editorial is always responsible
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for the latest version of the movie.
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You might say they are
the keepers of the cut.
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One question I've always
had is how editors work
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with directors.
-
- I had my first director
review with Andrew Stanton,
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and I played him back the scene,
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and he then told me this
really kind of great piece
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of advice, which was he said,
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"As an animation editor,
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"before you can even
start editing the scene,
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"you have to craft the performance."
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The performance is the
timing of the storyboard
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juxtaposed with the sound
that the character is making,
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whether it's a sound effect
like WALL-E had or a line
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of dialogue like Dory would have,
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and you have to empathize
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with what the character is thinking
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and what they are going through
-
in that particular moment
to be able to understand
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what their point of view is
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and why are they making the
decisions they're making
-
at that particular moment.
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So you do that first, right,
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and then you can really
start evaluating the scene,
-
and so I took another pass at the sequence
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and showed it to him the next day.
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It was a huge improvement
-
because I finally
understood what my job was,
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and I still am using
that knowledge every day
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when I approach a scene.
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- Now that you have a sense
of how story reels work,
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it's your turn to create a story reel
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of a sequence from your own film.
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To do this, you don't need
fancy editing software.
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Freely available editing packages,
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some of which are on
Smartphones, are enough,
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and that brings us to
the end of this season
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of Pixar in a Box on storytelling.
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Everyone has important stories to tell.
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We hope you now feel
like you have the tools
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to find your own unique
storytelling voice.
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Take a look at the next exercise.
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Then be sure to check out the last video
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in this lesson for a special treat.