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Storyreels

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    (upbeat jingle)
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    - Once a pitch of the
    scene has been approved
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    by the director,
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    it moves out of the story
    department and into editorial.
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    Editors take the storyboards,
    add recorded dialogue,
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    sound effects, and music
    to create a story reel,
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    which is a rough draft of
    the film in video form.
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    As an example, here's a short clip
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    of a story reel from Inside Out.
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    - First day of school,
    very, very exciting.
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    I was up late last night
    figuring out a new plan.
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    Here it is.
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    Fear.
    - Huh!
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    - I need a list of all the
    possible negative outcomes
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    on the first day at a new school.
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    - Way ahead of you there.
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    Does anyone know how to spell meteor?
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    - Disgust, make sure
    Riley stands out today
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    but also blends in.
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    - The story reel is the very first version
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    of the final film.
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    This is where everything we've talked
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    about during this season at
    Pixar in a Box comes together,
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    character development, story
    structure, visual language,
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    film grammar, storyboarding, and pitching.
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    Piecing and timing are
    particularly important in the reel,
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    that is how long to hold
    on to each storyboard,
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    how the dialogue should
    support the visuals,
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    and how the mood and rhythm of the music
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    and sound effects adds
    to the emotional impact.
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    Although animation is visual storytelling,
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    as we'll hear in a second,
    you might be surprised
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    by how big a role sound plays.
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    - When I have the boards for
    the first time for a sequence,
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    I have to start building out all the sound
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    that goes with it.
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    Until you add the sound and
    you time out the boards,
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    it's just drawings, you know,
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    and the sound and the dialogue
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    and the timing of the boards
    are what bring it to life
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    and make it feel like a movie.
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    - When I have my storyboards
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    and I'm starting to edit a sequence,
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    depending on what type of scene it is,
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    I often start with the dialogue,
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    and I time that out,
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    and then I add the
    storyboards on top of that,
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    and I time them out so that they work well
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    with the dialogue,
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    and once I feel that the storyboards
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    and the dialogue are working well,
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    I begin to add sound effects.
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    (knocking)
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    Once I have the sound effects working,
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    I play that back.
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    I look at it, and if that feels good,
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    then I start to think about adding music.
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    (chiming)
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    - So that you can time out the scene
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    and you can feel what it's like
    for these characters to talk
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    to each other so we can emulate
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    what the movie-going experience is
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    so that we can sit back
    and watch the entire movie
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    as it is and decide
    whether this is the movie
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    that we want to make, you know,
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    and we do that about eight or nine times
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    of the entire movie before we
    even start animating anything.
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    - When all of this is
    working well together,
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    after the first few minutes,
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    you forget that you're watching drawings.
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    You just get caught up in the story.
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    That's what we're shooting
    for, but it takes a lot
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    of iteration to get the story
    just right in story reel form,
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    and this requires a lot
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    of collaboration between
    story artists and editors.
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    So let's hear a little more
    about that relationship.
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    - So you've pitched your
    sequence, and everyone fell out
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    of their chairs laughing,
    and the director says,
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    "Down to editorial with it,"
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    and so all your drawings are
    either scanned or sent down
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    to editorial where they're
    edited and music is placed
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    and temporary dialogue is placed on them,
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    and then you all sit around
    anticipating a great sequence,
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    and you watch it, and it
    dies, and it flat lines,
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    and you ask yourself why
    it was so funny before.
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    - It looks and feels completely different
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    than the version that you pitched,
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    and you wonder what happened.
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    - We make a joke about it now,
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    but there was a while where you go like,
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    "What happened?
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    "It Was so funny over in story.
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    "How come it's not funny anymore?"
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    - And it's really hard to
    say, but moving something in,
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    it's like a different media.
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    You're up acting and
    performing to something
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    that you're just passively watching.
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    - And sometimes it's just timing, too.
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    Like, a drawing could
    be really, really funny
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    when you linger on it, but
    if you cut away from it
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    by just a millisecond or you
    linger on it for too long,
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    then the comedy of it
    kind of dies a little bit.
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    - The reason that we have
    screenings, that we look
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    at the movie in context
    every once in a while,
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    whatever 12 to 16 weeks,
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    is to test whether the pitch is funny
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    or entertaining or heartfelt
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    because the person who's pitching
    it is funny, entertaining,
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    or heartfelt, or is it truly a great idea
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    that really conveys emotion to the person
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    who's gonna be watching it
    in the theaters eventually.
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    - You can see that many
    elements of storytelling
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    and filmmaking come
    together in the story reel.
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    In fact, editorial is always responsible
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    for the latest version of the movie.
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    You might say they are
    the keepers of the cut.
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    One question I've always
    had is how editors work
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    with directors.
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    - I had my first director
    review with Andrew Stanton,
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    and I played him back the scene,
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    and he then told me this
    really kind of great piece
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    of advice, which was he said,
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    "As an animation editor,
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    "before you can even
    start editing the scene,
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    "you have to craft the performance."
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    The performance is the
    timing of the storyboard
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    juxtaposed with the sound
    that the character is making,
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    whether it's a sound effect
    like WALL-E had or a line
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    of dialogue like Dory would have,
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    and you have to empathize
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    with what the character is thinking
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    and what they are going through
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    in that particular moment
    to be able to understand
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    what their point of view is
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    and why are they making the
    decisions they're making
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    at that particular moment.
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    So you do that first, right,
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    and then you can really
    start evaluating the scene,
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    and so I took another pass at the sequence
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    and showed it to him the next day.
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    It was a huge improvement
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    because I finally
    understood what my job was,
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    and I still am using
    that knowledge every day
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    when I approach a scene.
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    - Now that you have a sense
    of how story reels work,
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    it's your turn to create a story reel
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    of a sequence from your own film.
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    To do this, you don't need
    fancy editing software.
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    Freely available editing packages,
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    some of which are on
    Smartphones, are enough,
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    and that brings us to
    the end of this season
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    of Pixar in a Box on storytelling.
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    Everyone has important stories to tell.
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    We hope you now feel
    like you have the tools
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    to find your own unique
    storytelling voice.
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    Take a look at the next exercise.
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    Then be sure to check out the last video
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    in this lesson for a special treat.
Title:
Storyreels
Description:

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Video Language:
English
Team:
Khan Academy
Duration:
07:02
Amara Bot edited English subtitles for Storyreels

English subtitles

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