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Play this game to come up with original ideas

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    Hello.
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    I'm a toy developer.
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    With a dream of creating new toys
    that have never been seen before,
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    I began working at a toy company
    nine years ago.
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    When I first started working there,
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    I proposed many new ideas
    to my boss every day.
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    However, my boss always asked
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    if I had the data to prove it would sell,
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    and asked me to think of product
    development after analyzing market data.
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    Data, data, data.
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    So I analyzed the market data
    before thinking of a product.
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    However, I was unable to think
    of anything new at that moment.
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    (Laughter)
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    My ideas were unoriginal.
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    I wasn't getting any new ideas
    and I grew tired of thinking.
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    It was so hard that I became this skinny.
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    (Laughter)
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    It's true.
    (Applause)
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    You've all probably had
    similar experiences and felt this way too.
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    Your boss was being difficult.
    The data was difficult.
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    You become sick of thinking.
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    Now, I throw out the data.
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    It's my dream to create new toys.
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    And now, instead of data,
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    I'm using a game called Shiritori
    to come up with new ideas.
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    I would like to introduce
    this method today.
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    What is Shiritori?
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    Take apple, elephant
    and trumpet, for example.
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    It's a game where
    you take turns saying words
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    that start with the last letter
    of the previous word.
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    It's the same in Japanese and English.
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    You can play Shiritori as you like:
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    "neko, kora, raibu, burashi," etc, etc.
    [Cat, cola, concert, brush]
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    Many random words will come out.
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    You force those words to connect to what
    you want to think of and form ideas.
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    In my case, for example,
    since I want to think of toys,
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    what could a toy cat be?
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    A cat that lands after doing
    a somersault from a high place?
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    How about a toy with cola?
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    A toy gun where you shoot cola
    and get someone soaking wet?
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    (Laughter)
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    Ridiculous ideas are okay.
    The key is to keep them flowing.
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    The more ideas you produce, you're sure
    to come up with some good ones, too.
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    A brush, for example.
    Can we make a toothbrush into a toy?
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    We could combine
    a toothbrush with a guitar and --
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    (Music noises) --
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    you've got a toy you can play with
    while brushing your teeth.
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    (Laughter) (Applause)
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    Kids who don't like to brush
    their teeth might begin to like it.
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    Can we make a hat into a toy?
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    How about something like a roulette game,
    where you try the hat on one by one,
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    and then, when someone puts it on,
    a scary alien breaks through the top
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    screaming, "Ahh!"
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    I wonder if there would be
    a demand for this at parties?
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    Ideas that didn't come out while you stare
    at the data will start to come out.
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    Actually, this bubble wrap,
    which is used to pack fragile objects,
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    combined with a toy,
    made Mugen Pop Pop,
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    a toy where you can pop
    the bubbles as much as you like.
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    It was a big hit when it reached stores.
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    Data had nothing to do with its success.
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    Although it's only popping bubbles,
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    it's a great way to kill time,
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    so please pass this around
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    amongst yourselves today and play with it.
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    (Applause)
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    Anyway, you continue to come up with
    useless ideas.
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    Think up many trivial ideas, everyone.
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    If you base your ideas on data analysis
    and know what you're aiming for,
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    you'll end up trying too hard,
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    and you can't produce new ideas.
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    Even if you know what your aim is,
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    think of ideas as freely as if you were
    throwing darts with your eyes closed.
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    If you do this, you surely will hit
    somewhere near the center.
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    At least one will.
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    That's the one you should choose.
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    If you do so, that idea will be in demand
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    and, moreover, it will be brand new.
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    That is how I think of new ideas.
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    It doesn't have to be Shiritori;
    there are many different methods.
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    You just have to choose words at random.
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    You can flip through a dictionary
    and choose words at random.
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    For example, you could look up two
    random letters and gather the results
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    or go to the store
    and connect product names
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    with what you want to think of.
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    The point is to gather random words,
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    not information from the category
    you're thinking for.
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    If you do this, the ingredients for
    the association of ideas are collected
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    and form connections
    that will produce many ideas.
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    The greatest advantage to this method
    is the continuous flow of images.
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    Because you're thinking
    of one word after another,
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    the image of the previous word
    is still with you.
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    That image will automatically
    be related with future words.
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    Unconsciously, a concert will
    be connected to a brush
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    and a roulette game
    will be connected to a hat.
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    You wouldn't even realize it.
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    You can come up with ideas that
    you wouldn't have thought of otherwise.
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    This method is, of course,
    not just for toys.
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    You can collect ideas for books, apps,
    events, and many other projects.
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    I hope you all try this method.
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    There are futures that are born from data.
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    However, using this silly game
    called Shiritori,
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    I look forward to
    the exciting future you will create,
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    a future you couldn't even imagine.
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    Thank you very much.
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    (Applause)
Title:
Play this game to come up with original ideas
Speaker:
Shimpei Takahashi
Description:

Shimpei Takahashi always dreamed of designing toys. But when he started work as a toy developer, he found that the pressure to use data as a starting point for design quashed his creativity. In this short, funny talk, Takahashi describes how he got his ideas flowing again, and shares a simple game anyone can play to generate new ideas. (In Japanese with English subtitles.)

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Video Language:
Japanese
Team:
closed TED
Project:
TEDTalks
Duration:
05:40

English subtitles

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