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King 5: When to Check

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    Have you ever seen a check,
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    but wondered whether or not
    you should play it?
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    This is one of the biggest
    mistakes that ChessKids make,
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    and today, we're going to solve this
    mystery once and for all!
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    I'm going to show you when to
    make a check, and when to ignore it.
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    I know it seems like it's
    halfway to checkmate, but
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    only the Masters know
    when to give check.
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    Here, if you're White, you might be
    considering the move Bb5+.
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    A lot of kids play this move.
    Let's take a look at it.
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    If we play Bb5+,
    what would Black do?
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    He's probably not
    going to move his king.
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    He's probably going to block
    with something.
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    And you know what?
    If Black blocks with his bishop,
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    we're probably going to
    end up taking that bishop.
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    And when Black takes back,
    you know what just happened?
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    We just threw a move
    in the trash can!
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    That's right! Our bishop moved twice,
    his bishop moved once.
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    And since they're both
    off the chessboard, it's like
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    giving one move
    to our opponent for free.
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    Black is actually
    caught up in development.
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    Black had another good option:
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    he could have also
    blocked with his pawn,
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    and when he does that,
    our bishop has to run away,
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    and we just gave Black
    another free move!
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    Sure, this pawn move is not
    a whole lot, but it is a freebie!
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    That pawn IS aiming at the center!
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    The Black queen DOES have
    a new way to come out!
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    So, you don't want to go giving your
    opponent free moves, do you?
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    No, I didn't think so!
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    Let's take a look now
    at all the times in chess
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    that you SHOULD give check.
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    I can think of four examples.
    #1...
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    #2...
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    #3...
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    and finally...
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    Don't believe me? Well,
    stick around and I'll explain!
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    Let's take a look
    at that first example.
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    Here, we're going to look at
    the exact same check.
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    The bishop could still come all the
    way up the board to this square b5.
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    But, you'll notice the difference:
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    Black no longer has
    a pawn that can block,
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    nor does he have a
    bishop that can block!
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    What's the only legal move for Black?
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    Well, unfortunately for him,
    he's gotta block with his queen,
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    and by now you know the bishop is
    worth way less than the queen--
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    this is a great trade for White.
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    So be on the lookout for checks
    that win material by force!
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    Now, the second example,
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    which is very common
    at the beginning of the game,
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    is to give a check if you
    prevent your opponent from castling.
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    In this position, White has castled,
    and Black has not.
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    But if we give Black one extra move,
    his king is going to castle
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    behind that wall of pawns,
    and he's going to feel safe.
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    But we're not going to
    let him do that!
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    Notice the e-file has no pawns--
    that's an open file.
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    Rooks and Queens love open files,
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    but I would say Rooks love them
    even more than Queens!
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    Let's put the rook on the open file.
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    That actually prevents Black
    from blocking with his queen.
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    If we had checked with our queen,
    he could have offered a trade.
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    But because we checked with the
    rook, Black would be really silly
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    to put his queen in the way--
    we'd be very happy to capture.
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    And unfortunately, Black has
    no other good way to block;
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    if he blocks with the knight, well...
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    I count two attackers,
    and I only count one defender,
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    and we've already seen a video
    explaining why 2 is better than 1!
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    So unfortunately for Black,
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    in this position he has
    to move his king,
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    and he will no longer be allowed
    to castle for the rest of the game.
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    That was a pretty useful check!
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    Now, I'm going to show you
    an example of a check
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    that's going to save you
    from losing material.
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    Let's give Black the next move.
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    Notice here White's
    actually ahead by a knight,
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    but Black's about to
    get that knight back!
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    The move pawn to d4
    forks the rook and the knight!
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    Pretty cool chess move! But, if
    you know about the power of check,
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    you'll be able to save
    both of your pieces.
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    Why don't you pause your video
    and see if you can figure out how
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    White can give check
    to save all of his pieces?
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    Well, there's actually two answers!
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    Most of you probably saw Rg7+.
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    Now, we're not going to
    win anything by this move;
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    it's just buying us time!
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    (Wouldn't that be cool
    if you could buy time?!)
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    When the black king moves
    somewhere, that gives us time
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    to now save our knight,
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    and White was able to save all of
    his army; he's still ahead a knight.
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    There was one more example:
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    the knight could've also given check,
    and when the king moves,
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    now you can save your rook!
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    Notice your knight's
    actually in danger.
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    So you might want to move your
    rook to a square like e5,
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    or even b3 would've worked,
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    and now your rook and your knight
    are both safe!
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    So, sometimes you can give check
    to buy yourself some time
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    to save your whole army!
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    And lastly...
    this has nothing to do with check,
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    but a quick review:
    we could've played Rd3;
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    that would've pinned the pawn,
    and if he takes our knight,
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    we could've captured his rook.
    So,
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    bonus points if you were
    able to see that move, too.
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    And, in our final example,
    I'm going to show you how
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    the power of check can
    save you from losing the game.
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    Here, if it were Black's turn,
    he would checkmate easily.
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    He's got a battery coming
    down the a-file,
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    so notice the move
    Qa1 is checkmate.
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    He can also do the queen-and-helper
    checkmate--remember that one?
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    This time, the pawn
    would be the helper.
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    But we're going
    to make it White's move.
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    And if White checks
    in just the right way,
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    he'll be able to save himself!
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    This check is the beginning
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    of a series of checks
    that will save the game.
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    No matter which way the king goes,
    we're going to bring the knight back
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    to give another check!
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    He's got to return,
    because our rook is safe,
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    and we just keep giving check!
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    And there's a rule in chess that says
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    if you get in the same
    position 3 times, it's a tie!
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    We'll cover that more
    in a future video. But hey!
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    A tie is a lot better than losing!
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    Now, if he tries to run this way,
    we're going to give check again,
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    and notice if he goes back to f8,
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    it will actually be the
    3rd occurrence of the position;
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    it will be a draw!
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    If he tries to go to the corner
    to get away,
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    well, that would be
    really sad for Black,
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    because now, for the first time all
    video, we get to play a checkmate!
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    All right, kids. I hope our ideas are
    going to help you learn
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    whether or not to
    play a check in your games.
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    Review this one, because this
    is a super important idea
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    that comes up many times a game.
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    Know when to give check!
Title:
King 5: When to Check
Description:

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Video Language:
English
Duration:
06:05

English subtitles

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